If a squad is badly battered, you can send it back to the nearest medical post at running speed with the click of a hotkey, where it can be revitalized with reinforcements. That’s part of the reason why we have the retreat mechanic,” Lead Gameplay Designer Matt Philip tells GLHF. “Squad preservation is a huge part of our game. These are principles that Company of Heroes 3 hopes to carry forward when it comes out on PC later this year. The bond between players and their units is a priority – the troops should not be impersonal entities to you that can be thrown away in battle, but valuable comrades you ideally stick with throughout an entire match. Together with the familiar setting of World War II, which is closer and perhaps more relatable to the audience than those of its competitors, the series thus provides a certain groundedness and intimacy. CoH aims to put its users right in the middle of the action and keep players’ attention focused on their units and the spectacle of battle.
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